Project Polaro (Alpha) Wiki

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Project Polaro (Alpha) Wiki




All Pokémon creatures and their moves are assigned certain types. Each type has several strengths and weaknesses in both attack and defense. In battle, you should use Pokémon and moves that have a type advantage over your opponent; doing so will cause much more damage than normal.

A single-type advantage (for instance a Water attack against a Ground-type Pokémon) will net you double normal damage. The advantages also stack up, so a double-type advantage (for instance a Water attack against a Ground/Rock-type Pokémon) will net you quadruple damage. In both these cases you will see the message It's super effective! in-game after the attack.

Conversely, a single- and double-type disadvantage will afflict half and a quarter normal damage respectively. Here you will see the message It's not very effective... in-game.

Another advantage you can gain is Same Type Attack Bonus (STAB). As the name implies, this increases the power of the move if the attacking Pokémon has the same type as the move used (for example a Fire-type Pokémon using a Fire-type move). In this case the damage is 1.5 times normal. Again this is added to any other advantages, so a Water-type Pokémon using a Water-type move against a Ground/Rock-type Pokémon will bag you six times (2×2×1.5) normal damage!

Single Type Effectiveness Chart

The full type chart here displays the strengths and weaknesses of each type. Look down the left hand side for the attacking type, then move across to see how effective it is against each Pokémon type.

0 No effect (0%)
½ Not very effective (50%)
Normal (100%)
2 Super-effective (200%)


DEFENSE →
ATTACK ↓
NOR FIR WAT ELE GRA ICE FIG POI GRO FLY PSY BUG ROC GHO DRA DAR STE FAI
NormalNormal -> Normal = normal effectiveness
 
Normal -> Fire = normal effectiveness
 
Normal -> Water = normal effectiveness
 
Normal -> Electric = normal effectiveness
 
Normal -> Grass = normal effectiveness
 
Normal -> Ice = normal effectiveness
 
Normal -> Fighting = normal effectiveness
 
Normal -> Poison = normal effectiveness
 
Normal -> Ground = normal effectiveness
 
Normal -> Flying = normal effectiveness
 
Normal -> Psychic = normal effectiveness
 
Normal -> Bug = normal effectiveness
 
Normal -> Rock = not very effective
½
Normal -> Ghost = no effect
0
Normal -> Dragon = normal effectiveness
 
Normal -> Dark = normal effectiveness
 
Normal -> Steel = not very effective
½
Normal -> Fairy = normal effectiveness
 
FireFire -> Normal = normal effectiveness
 
Fire -> Fire = not very effective
½
Fire -> Water = not very effective
½
Fire -> Electric = normal effectiveness
 
Fire -> Grass = super effective
2
Fire -> Ice = super effective
2
Fire -> Fighting = normal effectiveness
 
Fire -> Poison = normal effectiveness
 
Fire -> Ground = normal effectiveness
 
Fire -> Flying = normal effectiveness
 
Fire -> Psychic = normal effectiveness
 
Fire -> Bug = super effective
2
Fire -> Rock = not very effective
½
Fire -> Ghost = normal effectiveness
 
Fire -> Dragon = not very effective
½
Fire -> Dark = normal effectiveness
 
Fire -> Steel = super effective
2
Fire -> Fairy = normal effectiveness
 
WaterWater -> Normal = normal effectiveness
 
Water -> Fire = super effective
2
Water -> Water = not very effective
½
Water -> Electric = normal effectiveness
 
Water -> Grass = not very effective
½
Water -> Ice = normal effectiveness
 
Water -> Fighting = normal effectiveness
 
Water -> Poison = normal effectiveness
 
Water -> Ground = super effective
2
Water -> Flying = normal effectiveness
 
Water -> Psychic = normal effectiveness
 
Water -> Bug = normal effectiveness
 
Water -> Rock = super effective
2
Water -> Ghost = normal effectiveness
 
Water -> Dragon = not very effective
½
Water -> Dark = normal effectiveness
 
Water -> Steel = normal effectiveness
 
Water -> Fairy = normal effectiveness
 
ElectricElectric -> Normal = normal effectiveness
 
Electric -> Fire = normal effectiveness
 
Electric -> Water = super effective
2
Electric -> Electric = not very effective
½
Electric -> Grass = not very effective
½
Electric -> Ice = normal effectiveness
 
Electric -> Fighting = normal effectiveness
 
Electric -> Poison = normal effectiveness
 
Electric -> Ground = no effect
0
Electric -> Flying = super effective
2
Electric -> Psychic = normal effectiveness
 
Electric -> Bug = normal effectiveness
 
Electric -> Rock = normal effectiveness
 
Electric -> Ghost = normal effectiveness
 
Electric -> Dragon = not very effective
½
Electric -> Dark = normal effectiveness
 
Electric -> Steel = normal effectiveness
 
Electric -> Fairy = normal effectiveness
 
GrassGrass -> Normal = normal effectiveness
 
Grass -> Fire = not very effective
½
Grass -> Water = super effective
2
Grass -> Electric = normal effectiveness
 
Grass -> Grass = not very effective
½
Grass -> Ice = normal effectiveness
 
Grass -> Fighting = normal effectiveness
 
Grass -> Poison = not very effective
½
Grass -> Ground = super effective
2
Grass -> Flying = not very effective
½
Grass -> Psychic = normal effectiveness
 
Grass -> Bug = not very effective
½
Grass -> Rock = super effective
2
Grass -> Ghost = normal effectiveness
 
Grass -> Dragon = not very effective
½
Grass -> Dark = normal effectiveness
 
Grass -> Steel = not very effective
½
Grass -> Fairy = normal effectiveness
 
IceIce -> Normal = normal effectiveness
 
Ice -> Fire = not very effective
½
Ice -> Water = not very effective
½
Ice -> Electric = normal effectiveness
 
Ice -> Grass = super effective
2
Ice -> Ice = not very effective
½
Ice -> Fighting = normal effectiveness
 
Ice -> Poison = normal effectiveness
 
Ice -> Ground = super effective
2
Ice -> Flying = super effective
2
Ice -> Psychic = normal effectiveness
 
Ice -> Bug = normal effectiveness
 
Ice -> Rock = normal effectiveness
 
Ice -> Ghost = normal effectiveness
 
Ice -> Dragon = super effective
2
Ice -> Dark = normal effectiveness
 
Ice -> Steel = not very effective
½
Ice -> Fairy = normal effectiveness
 
FightingFighting -> Normal = super effective
2
Fighting -> Fire = normal effectiveness
 
Fighting -> Water = normal effectiveness
 
Fighting -> Electric = normal effectiveness
 
Fighting -> Grass = normal effectiveness
 
Fighting -> Ice = super effective
2
Fighting -> Fighting = normal effectiveness
 
Fighting -> Poison = not very effective
½
Fighting -> Ground = normal effectiveness
 
Fighting -> Flying = not very effective
½
Fighting -> Psychic = not very effective
½
Fighting -> Bug = not very effective
½
Fighting -> Rock = super effective
2
Fighting -> Ghost = no effect
0
Fighting -> Dragon = normal effectiveness
 
Fighting -> Dark = super effective
2
Fighting -> Steel = super effective
2
Fighting -> Fairy = not very effective
½
PoisonPoison -> Normal = normal effectiveness
 
Poison -> Fire = normal effectiveness
 
Poison -> Water = normal effectiveness
 
Poison -> Electric = normal effectiveness
 
Poison -> Grass = super effective
2
Poison -> Ice = normal effectiveness
 
Poison -> Fighting = normal effectiveness
 
Poison -> Poison = not very effective
½
Poison -> Ground = not very effective
½
Poison -> Flying = normal effectiveness
 
Poison -> Psychic = normal effectiveness
 
Poison -> Bug = normal effectiveness
 
Poison -> Rock = not very effective
½
Poison -> Ghost = not very effective
½
Poison -> Dragon = normal effectiveness
 
Poison -> Dark = normal effectiveness
 
Poison -> Steel = no effect
0
Poison -> Fairy = super effective
2
GroundGround -> Normal = normal effectiveness
 
Ground -> Fire = super effective
2
Ground -> Water = normal effectiveness
 
Ground -> Electric = super effective
2
Ground -> Grass = not very effective
½
Ground -> Ice = normal effectiveness
 
Ground -> Fighting = normal effectiveness
 
Ground -> Poison = super effective
2
Ground -> Ground = normal effectiveness
 
Ground -> Flying = no effect
0
Ground -> Psychic = normal effectiveness
 
Ground -> Bug = not very effective
½
Ground -> Rock = super effective
2
Ground -> Ghost = normal effectiveness
 
Ground -> Dragon = normal effectiveness
 
Ground -> Dark = normal effectiveness
 
Ground -> Steel = super effective
2
Ground -> Fairy = normal effectiveness
 
FlyingFlying -> Normal = normal effectiveness
 
Flying -> Fire = normal effectiveness
 
Flying -> Water = normal effectiveness
 
Flying -> Electric = not very effective
½
Flying -> Grass = super effective
2
Flying -> Ice = normal effectiveness
 
Flying -> Fighting = super effective
2
Flying -> Poison = normal effectiveness
 
Flying -> Ground = normal effectiveness
 
Flying -> Flying = normal effectiveness
 
Flying -> Psychic = normal effectiveness
 
Flying -> Bug = super effective
2
Flying -> Rock = not very effective
½
Flying -> Ghost = normal effectiveness
 
Flying -> Dragon = normal effectiveness
 
Flying -> Dark = normal effectiveness
 
Flying -> Steel = not very effective
½
Flying -> Fairy = normal effectiveness
 
PsychicPsychic -> Normal = normal effectiveness
 
Psychic -> Fire = normal effectiveness
 
Psychic -> Water = normal effectiveness
 
Psychic -> Electric = normal effectiveness
 
Psychic -> Grass = normal effectiveness
 
Psychic -> Ice = normal effectiveness
 
Psychic -> Fighting = super effective
2
Psychic -> Poison = super effective
2
Psychic -> Ground = normal effectiveness
 
Psychic -> Flying = normal effectiveness
 
Psychic -> Psychic = not very effective
½
Psychic -> Bug = normal effectiveness
 
Psychic -> Rock = normal effectiveness
 
Psychic -> Ghost = normal effectiveness
 
Psychic -> Dragon = normal effectiveness
 
Psychic -> Dark = no effect
0
Psychic -> Steel = not very effective
½
Psychic -> Fairy = normal effectiveness
 
BugBug -> Normal = normal effectiveness
 
Bug -> Fire = not very effective
½
Bug -> Water = normal effectiveness
 
Bug -> Electric = normal effectiveness
 
Bug -> Grass = super effective
2
Bug -> Ice = normal effectiveness
 
Bug -> Fighting = not very effective
½
Bug -> Poison = not very effective
½
Bug -> Ground = normal effectiveness
 
Bug -> Flying = not very effective
½
Bug -> Psychic = super effective
2
Bug -> Bug = normal effectiveness
 
Bug -> Rock = normal effectiveness
 
Bug -> Ghost = not very effective
½
Bug -> Dragon = normal effectiveness
 
Bug -> Dark = super effective
2
Bug -> Steel = not very effective
½
Bug -> Fairy = not very effective
½
RockRock -> Normal = normal effectiveness
 
Rock -> Fire = super effective
2
Rock -> Water = normal effectiveness
 
Rock -> Electric = normal effectiveness
 
Rock -> Grass = normal effectiveness
 
Rock -> Ice = super effective
2
Rock -> Fighting = not very effective
½
Rock -> Poison = normal effectiveness
 
Rock -> Ground = not very effective
½
Rock -> Flying = super effective
2
Rock -> Psychic = normal effectiveness
 
Rock -> Bug = super effective
2
Rock -> Rock = normal effectiveness
 
Rock -> Ghost = normal effectiveness
 
Rock -> Dragon = normal effectiveness
 
Rock -> Dark = normal effectiveness
 
Rock -> Steel = not very effective
½
Rock -> Fairy = normal effectiveness
 
GhostGhost -> Normal = no effect
0
Ghost -> Fire = normal effectiveness
 
Ghost -> Water = normal effectiveness
 
Ghost -> Electric = normal effectiveness
 
Ghost -> Grass = normal effectiveness
 
Ghost -> Ice = normal effectiveness
 
Ghost -> Fighting = normal effectiveness
 
Ghost -> Poison = normal effectiveness
 
Ghost -> Ground = normal effectiveness
 
Ghost -> Flying = normal effectiveness
 
Ghost -> Psychic = super effective
2
Ghost -> Bug = normal effectiveness
 
Ghost -> Rock = normal effectiveness
 
Ghost -> Ghost = super effective
2
Ghost -> Dragon = normal effectiveness
 
Ghost -> Dark = not very effective
½
Ghost -> Steel = normal effectiveness
 
Ghost -> Fairy = normal effectiveness
 
DragonDragon -> Normal = normal effectiveness
 
Dragon -> Fire = normal effectiveness
 
Dragon -> Water = normal effectiveness
 
Dragon -> Electric = normal effectiveness
 
Dragon -> Grass = normal effectiveness
 
Dragon -> Ice = normal effectiveness
 
Dragon -> Fighting = normal effectiveness
 
Dragon -> Poison = normal effectiveness
 
Dragon -> Ground = normal effectiveness
 
Dragon -> Flying = normal effectiveness
 
Dragon -> Psychic = normal effectiveness
 
Dragon -> Bug = normal effectiveness
 
Dragon -> Rock = normal effectiveness
 
Dragon -> Ghost = normal effectiveness
 
Dragon -> Dragon = super effective
2
Dragon -> Dark = normal effectiveness
 
Dragon -> Steel = not very effective
½
Dragon -> Fairy = no effect
0
DarkDark -> Normal = normal effectiveness
 
Dark -> Fire = normal effectiveness
 
Dark -> Water = normal effectiveness
 
Dark -> Electric = normal effectiveness
 
Dark -> Grass = normal effectiveness
 
Dark -> Ice = normal effectiveness
 
Dark -> Fighting = not very effective
½
Dark -> Poison = normal effectiveness
 
Dark -> Ground = normal effectiveness
 
Dark -> Flying = normal effectiveness
 
Dark -> Psychic = super effective
2
Dark -> Bug = normal effectiveness
 
Dark -> Rock = normal effectiveness
 
Dark -> Ghost = not very effective
½
Dark -> Dragon = normal effectiveness
 
Dark -> Dark = not very effective
½
Dark -> Steel = normal effectiveness
 
Dark -> Fairy = not very effective
½
SteelSteel -> Normal = normal effectiveness
 
Steel -> Fire = not very effective
½
Steel -> Water = not very effective
½
Steel -> Electric = not very effective
½
Steel -> Grass = normal effectiveness
 
Steel -> Ice = super effective
2
Steel -> Fighting = normal effectiveness
 
Steel -> Poison = normal effectiveness
 
Steel -> Ground = normal effectiveness
 
Steel -> Flying = normal effectiveness
 
Steel -> Psychic = normal effectiveness
 
Steel -> Bug = normal effectiveness
 
Steel -> Rock = super effective
2
Steel -> Ghost = normal effectiveness
 
Steel -> Dragon = normal effectiveness
 
Steel -> Dark = normal effectiveness
 
Steel -> Steel = not very effective
½
Steel -> Fairy = super effective
2
FairyFairy -> Normal = normal effectiveness
 
Fairy -> Fire = not very effective
½
Fairy -> Water = normal effectiveness
 
Fairy -> Electric = normal effectiveness
 
Fairy -> Grass = normal effectiveness
 
Fairy -> Ice = normal effectiveness
 
Fairy -> Fighting = super effective
2
Fairy -> Poison = not very effective
½
Fairy -> Ground = normal effectiveness
 
Fairy -> Flying = normal effectiveness
 
Fairy -> Psychic = normal effectiveness
 
Fairy -> Bug = normal effectiveness
 
Fairy -> Rock = normal effectiveness
 
Fairy -> Ghost = normal effectiveness
 
Fairy -> Dragon = super effective
2
Fairy -> Dark = super effective
2
Fairy -> Steel = not very effective
½
Fairy -> Fairy = normal effectiveness