All Pokémon creatures and their moves are assigned certain types. Each type has several strengths and weaknesses in both attack and defense. In battle, you should use Pokémon and moves that have a type advantage over your opponent; doing so will cause much more damage than normal.
A single-type advantage (for instance a Water attack against a Ground-type Pokémon) will net you double normal damage. The advantages also stack up, so a double-type advantage (for instance a Water attack against a Ground/Rock-type Pokémon) will net you quadruple damage. In both these cases you will see the message It's super effective! in-game after the attack.
Conversely, a single- and double-type disadvantage will afflict half and a quarter normal damage respectively. Here you will see the message It's not very effective... in-game.
Another advantage you can gain is Same Type Attack Bonus (STAB). As the name implies, this increases the power of the move if the attacking Pokémon has the same type as the move used (for example a Fire-type Pokémon using a Fire-type move). In this case the damage is 1.5 times normal. Again this is added to any other advantages, so a Water-type Pokémon using a Water-type move against a Ground/Rock-type Pokémon will bag you six times (2×2×1.5) normal damage!
Single Type Effectiveness Chart
The full type chart here displays the strengths and weaknesses of each type. Look down the left hand side for the attacking type, then move across to see how effective it is against each Pokémon type.
| 0 | No effect (0%) |
| ½ | Not very effective (50%) |
| Normal (100%) | |
| 2 | Super-effective (200%) |
|
DEFENSE →
ATTACK ↓ |
NOR | FIR | WAT | ELE | GRA | ICE | FIG | POI | GRO | PSY | BUG | ROC | GHO | DRA | DAR | STE | FAI | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | Normal -> Normal = normal effectiveness | Normal -> Fire = normal effectiveness | Normal -> Water = normal effectiveness | Normal -> Electric = normal effectiveness | Normal -> Grass = normal effectiveness | Normal -> Ice = normal effectiveness | Normal -> Fighting = normal effectiveness | Normal -> Poison = normal effectiveness | Normal -> Ground = normal effectiveness | Normal -> Flying = normal effectiveness | Normal -> Psychic = normal effectiveness | Normal -> Bug = normal effectiveness | Normal -> Rock = not very effective½ | Normal -> Ghost = no effect0 | Normal -> Dragon = normal effectiveness | Normal -> Dark = normal effectiveness | Normal -> Steel = not very effective½ | Normal -> Fairy = normal effectiveness |
| Fire | Fire -> Normal = normal effectiveness | Fire -> Fire = not very effective½ | Fire -> Water = not very effective½ | Fire -> Electric = normal effectiveness | Fire -> Grass = super effective2 | Fire -> Ice = super effective2 | Fire -> Fighting = normal effectiveness | Fire -> Poison = normal effectiveness | Fire -> Ground = normal effectiveness | Fire -> Flying = normal effectiveness | Fire -> Psychic = normal effectiveness | Fire -> Bug = super effective2 | Fire -> Rock = not very effective½ | Fire -> Ghost = normal effectiveness | Fire -> Dragon = not very effective½ | Fire -> Dark = normal effectiveness | Fire -> Steel = super effective2 | Fire -> Fairy = normal effectiveness |
| Water | Water -> Normal = normal effectiveness | Water -> Fire = super effective2 | Water -> Water = not very effective½ | Water -> Electric = normal effectiveness | Water -> Grass = not very effective½ | Water -> Ice = normal effectiveness | Water -> Fighting = normal effectiveness | Water -> Poison = normal effectiveness | Water -> Ground = super effective2 | Water -> Flying = normal effectiveness | Water -> Psychic = normal effectiveness | Water -> Bug = normal effectiveness | Water -> Rock = super effective2 | Water -> Ghost = normal effectiveness | Water -> Dragon = not very effective½ | Water -> Dark = normal effectiveness | Water -> Steel = normal effectiveness | Water -> Fairy = normal effectiveness |
| Electric | Electric -> Normal = normal effectiveness | Electric -> Fire = normal effectiveness | Electric -> Water = super effective2 | Electric -> Electric = not very effective½ | Electric -> Grass = not very effective½ | Electric -> Ice = normal effectiveness | Electric -> Fighting = normal effectiveness | Electric -> Poison = normal effectiveness | Electric -> Ground = no effect0 | Electric -> Flying = super effective2 | Electric -> Psychic = normal effectiveness | Electric -> Bug = normal effectiveness | Electric -> Rock = normal effectiveness | Electric -> Ghost = normal effectiveness | Electric -> Dragon = not very effective½ | Electric -> Dark = normal effectiveness | Electric -> Steel = normal effectiveness | Electric -> Fairy = normal effectiveness |
| Grass | Grass -> Normal = normal effectiveness | Grass -> Fire = not very effective½ | Grass -> Water = super effective2 | Grass -> Electric = normal effectiveness | Grass -> Grass = not very effective½ | Grass -> Ice = normal effectiveness | Grass -> Fighting = normal effectiveness | Grass -> Poison = not very effective½ | Grass -> Ground = super effective2 | Grass -> Flying = not very effective½ | Grass -> Psychic = normal effectiveness | Grass -> Bug = not very effective½ | Grass -> Rock = super effective2 | Grass -> Ghost = normal effectiveness | Grass -> Dragon = not very effective½ | Grass -> Dark = normal effectiveness | Grass -> Steel = not very effective½ | Grass -> Fairy = normal effectiveness |
| Ice | Ice -> Normal = normal effectiveness | Ice -> Fire = not very effective½ | Ice -> Water = not very effective½ | Ice -> Electric = normal effectiveness | Ice -> Grass = super effective2 | Ice -> Ice = not very effective½ | Ice -> Fighting = normal effectiveness | Ice -> Poison = normal effectiveness | Ice -> Ground = super effective2 | Ice -> Flying = super effective2 | Ice -> Psychic = normal effectiveness | Ice -> Bug = normal effectiveness | Ice -> Rock = normal effectiveness | Ice -> Ghost = normal effectiveness | Ice -> Dragon = super effective2 | Ice -> Dark = normal effectiveness | Ice -> Steel = not very effective½ | Ice -> Fairy = normal effectiveness |
| Fighting | Fighting -> Normal = super effective2 | Fighting -> Fire = normal effectiveness | Fighting -> Water = normal effectiveness | Fighting -> Electric = normal effectiveness | Fighting -> Grass = normal effectiveness | Fighting -> Ice = super effective2 | Fighting -> Fighting = normal effectiveness | Fighting -> Poison = not very effective½ | Fighting -> Ground = normal effectiveness | Fighting -> Flying = not very effective½ | Fighting -> Psychic = not very effective½ | Fighting -> Bug = not very effective½ | Fighting -> Rock = super effective2 | Fighting -> Ghost = no effect0 | Fighting -> Dragon = normal effectiveness | Fighting -> Dark = super effective2 | Fighting -> Steel = super effective2 | Fighting -> Fairy = not very effective½ |
| Poison | Poison -> Normal = normal effectiveness | Poison -> Fire = normal effectiveness | Poison -> Water = normal effectiveness | Poison -> Electric = normal effectiveness | Poison -> Grass = super effective2 | Poison -> Ice = normal effectiveness | Poison -> Fighting = normal effectiveness | Poison -> Poison = not very effective½ | Poison -> Ground = not very effective½ | Poison -> Flying = normal effectiveness | Poison -> Psychic = normal effectiveness | Poison -> Bug = normal effectiveness | Poison -> Rock = not very effective½ | Poison -> Ghost = not very effective½ | Poison -> Dragon = normal effectiveness | Poison -> Dark = normal effectiveness | Poison -> Steel = no effect0 | Poison -> Fairy = super effective2 |
| Ground | Ground -> Normal = normal effectiveness | Ground -> Fire = super effective2 | Ground -> Water = normal effectiveness | Ground -> Electric = super effective2 | Ground -> Grass = not very effective½ | Ground -> Ice = normal effectiveness | Ground -> Fighting = normal effectiveness | Ground -> Poison = super effective2 | Ground -> Ground = normal effectiveness | Ground -> Flying = no effect0 | Ground -> Psychic = normal effectiveness | Ground -> Bug = not very effective½ | Ground -> Rock = super effective2 | Ground -> Ghost = normal effectiveness | Ground -> Dragon = normal effectiveness | Ground -> Dark = normal effectiveness | Ground -> Steel = super effective2 | Ground -> Fairy = normal effectiveness |
| Flying -> Normal = normal effectiveness | Flying -> Fire = normal effectiveness | Flying -> Water = normal effectiveness | Flying -> Electric = not very effective½ | Flying -> Grass = super effective2 | Flying -> Ice = normal effectiveness | Flying -> Fighting = super effective2 | Flying -> Poison = normal effectiveness | Flying -> Ground = normal effectiveness | Flying -> Flying = normal effectiveness | Flying -> Psychic = normal effectiveness | Flying -> Bug = super effective2 | Flying -> Rock = not very effective½ | Flying -> Ghost = normal effectiveness | Flying -> Dragon = normal effectiveness | Flying -> Dark = normal effectiveness | Flying -> Steel = not very effective½ | Flying -> Fairy = normal effectiveness | |
| Psychic | Psychic -> Normal = normal effectiveness | Psychic -> Fire = normal effectiveness | Psychic -> Water = normal effectiveness | Psychic -> Electric = normal effectiveness | Psychic -> Grass = normal effectiveness | Psychic -> Ice = normal effectiveness | Psychic -> Fighting = super effective2 | Psychic -> Poison = super effective2 | Psychic -> Ground = normal effectiveness | Psychic -> Flying = normal effectiveness | Psychic -> Psychic = not very effective½ | Psychic -> Bug = normal effectiveness | Psychic -> Rock = normal effectiveness | Psychic -> Ghost = normal effectiveness | Psychic -> Dragon = normal effectiveness | Psychic -> Dark = no effect0 | Psychic -> Steel = not very effective½ | Psychic -> Fairy = normal effectiveness |
| Bug | Bug -> Normal = normal effectiveness | Bug -> Fire = not very effective½ | Bug -> Water = normal effectiveness | Bug -> Electric = normal effectiveness | Bug -> Grass = super effective2 | Bug -> Ice = normal effectiveness | Bug -> Fighting = not very effective½ | Bug -> Poison = not very effective½ | Bug -> Ground = normal effectiveness | Bug -> Flying = not very effective½ | Bug -> Psychic = super effective2 | Bug -> Bug = normal effectiveness | Bug -> Rock = normal effectiveness | Bug -> Ghost = not very effective½ | Bug -> Dragon = normal effectiveness | Bug -> Dark = super effective2 | Bug -> Steel = not very effective½ | Bug -> Fairy = not very effective½ |
| Rock | Rock -> Normal = normal effectiveness | Rock -> Fire = super effective2 | Rock -> Water = normal effectiveness | Rock -> Electric = normal effectiveness | Rock -> Grass = normal effectiveness | Rock -> Ice = super effective2 | Rock -> Fighting = not very effective½ | Rock -> Poison = normal effectiveness | Rock -> Ground = not very effective½ | Rock -> Flying = super effective2 | Rock -> Psychic = normal effectiveness | Rock -> Bug = super effective2 | Rock -> Rock = normal effectiveness | Rock -> Ghost = normal effectiveness | Rock -> Dragon = normal effectiveness | Rock -> Dark = normal effectiveness | Rock -> Steel = not very effective½ | Rock -> Fairy = normal effectiveness |
| Ghost | Ghost -> Normal = no effect0 | Ghost -> Fire = normal effectiveness | Ghost -> Water = normal effectiveness | Ghost -> Electric = normal effectiveness | Ghost -> Grass = normal effectiveness | Ghost -> Ice = normal effectiveness | Ghost -> Fighting = normal effectiveness | Ghost -> Poison = normal effectiveness | Ghost -> Ground = normal effectiveness | Ghost -> Flying = normal effectiveness | Ghost -> Psychic = super effective2 | Ghost -> Bug = normal effectiveness | Ghost -> Rock = normal effectiveness | Ghost -> Ghost = super effective2 | Ghost -> Dragon = normal effectiveness | Ghost -> Dark = not very effective½ | Ghost -> Steel = normal effectiveness | Ghost -> Fairy = normal effectiveness |
| Dragon | Dragon -> Normal = normal effectiveness | Dragon -> Fire = normal effectiveness | Dragon -> Water = normal effectiveness | Dragon -> Electric = normal effectiveness | Dragon -> Grass = normal effectiveness | Dragon -> Ice = normal effectiveness | Dragon -> Fighting = normal effectiveness | Dragon -> Poison = normal effectiveness | Dragon -> Ground = normal effectiveness | Dragon -> Flying = normal effectiveness | Dragon -> Psychic = normal effectiveness | Dragon -> Bug = normal effectiveness | Dragon -> Rock = normal effectiveness | Dragon -> Ghost = normal effectiveness | Dragon -> Dragon = super effective2 | Dragon -> Dark = normal effectiveness | Dragon -> Steel = not very effective½ | Dragon -> Fairy = no effect0 |
| Dark | Dark -> Normal = normal effectiveness | Dark -> Fire = normal effectiveness | Dark -> Water = normal effectiveness | Dark -> Electric = normal effectiveness | Dark -> Grass = normal effectiveness | Dark -> Ice = normal effectiveness | Dark -> Fighting = not very effective½ | Dark -> Poison = normal effectiveness | Dark -> Ground = normal effectiveness | Dark -> Flying = normal effectiveness | Dark -> Psychic = super effective2 | Dark -> Bug = normal effectiveness | Dark -> Rock = normal effectiveness | Dark -> Ghost = not very effective½ | Dark -> Dragon = normal effectiveness | Dark -> Dark = not very effective½ | Dark -> Steel = normal effectiveness | Dark -> Fairy = not very effective½ |
| Steel | Steel -> Normal = normal effectiveness | Steel -> Fire = not very effective½ | Steel -> Water = not very effective½ | Steel -> Electric = not very effective½ | Steel -> Grass = normal effectiveness | Steel -> Ice = super effective2 | Steel -> Fighting = normal effectiveness | Steel -> Poison = normal effectiveness | Steel -> Ground = normal effectiveness | Steel -> Flying = normal effectiveness | Steel -> Psychic = normal effectiveness | Steel -> Bug = normal effectiveness | Steel -> Rock = super effective2 | Steel -> Ghost = normal effectiveness | Steel -> Dragon = normal effectiveness | Steel -> Dark = normal effectiveness | Steel -> Steel = not very effective½ | Steel -> Fairy = super effective2 |
| Fairy | Fairy -> Normal = normal effectiveness | Fairy -> Fire = not very effective½ | Fairy -> Water = normal effectiveness | Fairy -> Electric = normal effectiveness | Fairy -> Grass = normal effectiveness | Fairy -> Ice = normal effectiveness | Fairy -> Fighting = super effective2 | Fairy -> Poison = not very effective½ | Fairy -> Ground = normal effectiveness | Fairy -> Flying = normal effectiveness | Fairy -> Psychic = normal effectiveness | Fairy -> Bug = normal effectiveness | Fairy -> Rock = normal effectiveness | Fairy -> Ghost = normal effectiveness | Fairy -> Dragon = super effective2 | Fairy -> Dark = super effective2 | Fairy -> Steel = not very effective½ | Fairy -> Fairy = normal effectiveness |